Dev Logs
Dev Log
Dev Log #001 — The Idea Returns
Jul 03, 2025
Dev Log
Dev Log #028 — A New Year For Firetorn
Jan 06, 2026
Dev Log
Dev Log #027 — Closing Out The First Year Of Planning
Dec 31, 2025
Dev Log
Dev Log #026 — First Layout Experiments
Dec 23, 2025
Dev Log
Dev Log #025 — Account Security Comes First
Dec 17, 2025
Dev Log
Dev Log #024 — The Prototype Begins
Dec 10, 2025
Dev Log
Dev Log #023 — Preparing For The First Prototype
Dec 03, 2025
Dev Log
Dev Log #022 — Balancing Activity And Waiting
Nov 27, 2025
Dev Log
Dev Log #021 — The Admin Tools Problem
Nov 20, 2025
Dev Log
Dev Log #020 — Businesses And Long-Term Wealth
Nov 13, 2025
Dev Log
Dev Log #019 — Syndicates Need Real Power
Nov 06, 2025
Dev Log
Dev Log #018 — The Name Still Matters
Oct 31, 2025
Dev Log
Dev Log #017 — Early Interface Planning
Oct 25, 2025
Dev Log
Dev Log #016 — Building A World Instead Of A Game
Oct 19, 2025
Dev Log
Dev Log #015 — Vehicle Tiers And Progression
Oct 12, 2025
Dev Log
Dev Log #014 — The Travel System Becomes Real
Oct 05, 2025
Dev Log
Dev Log #013 — Thinking Beyond Launch
Sep 30, 2025
Dev Log
Dev Log #012 — Choosing A Custom Engine
Sep 22, 2025
Dev Log
Dev Log #011 — Consequences Matter
Sep 15, 2025
Dev Log
Dev Log #010 — Building An Economy
Sep 08, 2025
Dev Log
Dev Log #009 — Designing The Crime System
Sep 01, 2025
Dev Log
Dev Log #008 — Building for Mobile First
Aug 22, 2025
Dev Log
Dev Log #007 — The Syndicate Problem
Aug 15, 2025
Dev Log
Dev Log #006 — Why Vehicles Matter
Aug 08, 2025
Dev Log
Dev Log #005 — Cities Begin Taking Shape
Aug 02, 2025
Dev Log
Dev Log #005 — The First Real CMS and Public Hub Plan
Jul 30, 2025
Dev Log
Dev Log #004 — The First Database Sketches
Jul 25, 2025
Dev Log
Dev Log #004 — Early Thoughts on Vehicles
Jul 23, 2025
Dev Log
Dev Log #003 — Cities Need To Matter
Jul 16, 2025
Dev Log
Dev Log #002 — Building Around Real-Time Decisions
Jul 09, 2025